![]() Your team is destined to lose some games, mostly for dramatic effect, so it feels like you're just playing through a slightly interactive movie. Though there doesn't seem to be a set way you "have to" go through Success - if you want to just focus on skills you're able too - it feels a little too scripted and predictable at times. These interactions push the game along through the main story, as well as allowing you to unlock new items that will help you improve your stats and skills even more. The entire mode plays out as a story mode and gives you the opportunity to interact with teammates. All work and no play makes whatever you choose to name your character a dull boy, leading to off-the-field experiences. During your time with the club, you can train up your player, upgrading his stats as well as unlocking new moves based on his position, such as additional pitches or new batting techniques. In Success, you create a player and play through his career as a rookie on a Double A team. While modes like Season are fun, Success and MLB Life modes make up the core MLB Power Pros 2008 experience. Additionally, you can nuke every team's roster and force them to start over with Dream Draft. There's no roster support through online downloads, though you can make sure all of the team's rosters are up-to-date through Arrange Mode. All of the MLB players and teams are represented and if you don't happen to have a favorite, you can always create your own. While the player's bodies may not be supported by much, the game is supported by a number of fairly deep play modes. During games, the announcer is a bit over-the-top, but manages to stay entertaining and keep up with the game, regardless of how odd things can get. Music is upbeat and jazzy, which plays into the visuals really well. I'm not saying there's no place for that, since I'll probably be drooling over Madden 09 in a review, but sometimes you just want to sit back and enjoy something lighthearted and off beat. I couldn't begin to tell you how refreshing this was, especially after playing droves of sports games that strive to look just like a TV presentation. All of the stadiums are present and, though some of the finer details aren't around, you'll pick out the more noteworthy ones. Characters have an old school Japanese influence, complete with wildly disproportionate bodies (well, what's there of a body) and facial expressions that are just as big as their eyes. Visuals are the first thing that you'll notice about Power Pros. The store includes baseball cards of all current teams as well as uniforms, batting and pitching stance, and stadiums.It is tempting to write MLB Power Pros 2008 off as a "kiddie" baseball game, especially when you take its legless, mouthless players into consideration. MLB Power Pros also includes an extensive shop that players can spend points they earn in games. During your time in control you will have to draft player, make trades, buy equipment, and win the World Series, before your tenure is over. Season Season mode lets you take the role of a general manger of a team for ten years. In League mode players can compete against 2 to 6 friends or AI in a tournament to win the championship. Your ultimate goal is to win the college championship, increase you skills, and get drafted by your favorite team. Most of the story is told by dialog trees and moral decisions based on what fate cards you are currently holding. In Success mode playrs will have to find the balance between school, work, practice, and love interests. Success mode lets you create your own character and play his college career. Ichiro is ready to hit Game Modes Success MLB Power Pros also has an extensive shop where players can spend points they earn by playing games. Here, players will have to juggle part-time jobs, academics, and other non-baseball aspects. Another mode, called Success Mode, is story-based, telling the tale of a college ball player attempting to make it to the bigs. Of training the team, buying equipment, and trading players. There's a fairly involved season mode that puts players in the role of general manager with a goal of winning the World Series within ten seasons. The baseball in Power Pros is fairly typical for the genre, but the game's cutesy, super-deformed look doesn't mean that the game is simple. While Konami developed the game and typically publishes its own products, Take-Two Interactive's exclusive deal with Major League Baseball led to a deal between the two companies, and the game bears the 2K Sports logo domestically. MLB Power Pros is the first game in Konami's long-running super-deformed baseball series to be released in North America.
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